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» Breakpoints and Time in Distributed Computations
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NOSSDAV
2004
Springer
16 years 19 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
254
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ATAL
2008
Springer
15 years 9 months ago
Evaluating the performance of DCOP algorithms in a real world, dynamic problem
Complete algorithms have been proposed to solve problems modelled as distributed constraint optimization (DCOP). However, there are only few attempts to address real world scenari...
Robert Junges, Ana L. C. Bazzan
FOCS
2008
IEEE
16 years 1 months ago
Learning Geometric Concepts via Gaussian Surface Area
We study the learnability of sets in Rn under the Gaussian distribution, taking Gaussian surface area as the “complexity measure” of the sets being learned. Let CS denote the ...
Adam R. Klivans, Ryan O'Donnell, Rocco A. Servedio
CVPR
1999
IEEE
16 years 9 months ago
Explaining Optical Flow Events with Parameterized Spatio-Temporal Models
A spatio-temporal representation for complex optical flow events is developed that generalizes traditional parameterized motion models (e.g. affine). These generative spatio-tempo...
Michael J. Black
CVPR
2007
IEEE
16 years 9 months ago
High-Speed Measurement of BRDF using an Ellipsoidal Mirror and a Projector
Measuring BRDF (Bi-directional Reflectance Distribution Function) requires huge amounts of time because a target object must be illuminated from all incident angles and the reflec...
Yasuhiro Mukaigawa, Kohei Sumino, Yasushi Yagi