We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Complete algorithms have been proposed to solve problems modelled as distributed constraint optimization (DCOP). However, there are only few attempts to address real world scenari...
We study the learnability of sets in Rn under the Gaussian distribution, taking Gaussian surface area as the “complexity measure” of the sets being learned. Let CS denote the ...
Adam R. Klivans, Ryan O'Donnell, Rocco A. Servedio
A spatio-temporal representation for complex optical flow events is developed that generalizes traditional parameterized motion models (e.g. affine). These generative spatio-tempo...
Measuring BRDF (Bi-directional Reflectance Distribution Function) requires huge amounts of time because a target object must be illuminated from all incident angles and the reflec...