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» Breakpoints and Time in Distributed Computations
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NETGAMES
2005
ACM
16 years 11 days ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
CORR
2012
Springer
209views Education» more  CORR 2012»
14 years 2 months ago
Aggregation in Probabilistic Databases via Knowledge Compilation
This paper presents a query evaluation technique for positive relational algebra queries with aggregates on a representation system for probabilistic data based on the algebraic s...
Robert Fink, Larisa Han, Dan Olteanu
MIDDLEWARE
2005
Springer
16 years 8 days ago
Middleware for protocol-based coordination in dynamic networks
Pervasive and ad hoc computing applications are frequently deployed in dynamic networks. Due to mobility of the computing nodes, their unreliability, or a limited communication ra...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
ECCV
2006
Springer
16 years 8 months ago
Tracking Objects Across Cameras by Incrementally Learning Inter-camera Colour Calibration and Patterns of Activity
This paper presents a scalable solution to the problem of tracking objects across spatially separated, uncalibrated, non-overlapping cameras. Unlike other approaches this technique...
Andrew Gilbert, Richard Bowden
CCGRID
2007
IEEE
16 years 1 months ago
A Simulation Study of Data Partitioning Algorithms for Multiple Clusters
Abstract— Recently we proposed algorithms for concurrent execution on multiple clusters [9]. In this case, data partitioning is done at two levels; first, the data is distribute...
Chen Yu, Dan C. Marinescu, Howard Jay Siegel, John...