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» Breakpoints and Time in Distributed Computations
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NETGAMES
2004
ACM
16 years 5 days ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
ICASSP
2011
IEEE
14 years 10 months ago
A reversible jump MCMC algorithm for Bayesian curve fitting by using smooth transition regression models
This paper proposes a Bayesian algorithm to estimate the parameters of a smooth transition regression model. With in this model, time series are divided into segments and a linear...
Matthieu Sanquer, Florent Chatelain, Mabrouka El-G...
GECCO
2007
Springer
183views Optimization» more  GECCO 2007»
16 years 28 days ago
A genetic algorithm for privacy preserving combinatorial optimization
We propose a protocol for a local search and a genetic algorithm for the distributed traveling salesman problem (TSP). In the distributed TSP, information regarding the cost funct...
Jun Sakuma, Shigenobu Kobayashi
PARLE
1987
15 years 10 months ago
Emulating Digital Logic using Transputer Networks (very High Parallelism = Simplicity = Performance)
Modern VLSI technology has changed the economic rules by which the balance between processing power, memory and communications is decided in computing systems. This will have a pr...
Peter H. Welch
FLAIRS
2003
15 years 8 months ago
BUC Algorithm for Iceberg Cubes: Implementation and Sensitivity Analysis
The Iceberg-Cube problem restricts the computation of the data cube to only those group-by partitions satisfying a minimum threshold condition defined on a specified measure. In t...
George E. Nasr, Celine Badr