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» Breakpoints and Time in Distributed Computations
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I3D
2010
ACM
16 years 3 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ISORC
2006
IEEE
16 years 15 days ago
Real-Time Garbage Collection for Java
Automatic memory management or garbage collection greatly simplifies the development of large systems. However, garbage collection is usually not used in real-time systems due to...
Martin Schoeberl
ICPADS
2005
IEEE
16 years 2 days ago
UNIDES: An Efficient Real-Time System to Detect and Block Unauthorized Internet Access
In the audit process of Internet activities of users in a local area network, one of the most difficult problems is the problem of source authentication i.e. establishing securely...
Yusuf Uzunay, Kemal Bicakci
ISORC
2005
IEEE
16 years 2 days ago
Stochastic, Utility Accrual Real-Time Scheduling with Task-Level and System-Level Timeliness Assurances
Heuristic algorithms have enjoyed increasing interests and success in the context of Utility Accrual (UA) scheduling. However, few analytical results, such as bounds on task-level...
Peng Li, Hyeonjoong Cho, Binoy Ravindran, E. Dougl...
ISPDC
2003
IEEE
15 years 11 months ago
Hardware-based Power Management for Real-Time Applications
— This paper presents a new power management technique integrated into a multithreaded microcontroller with builtin real-time scheduling schemes. Power management is done by hard...
Sascha Uhrig, Theo Ungerer