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ATAL
2003
Springer
15 years 12 months ago
Multiagent diffusion and distributed optimization
Distributed problem solving by a multiagent system represents a promising approach to solving complex computational problems. However, many multiagent systems require certain degr...
Kwok Ching Tsui, Jiming Liu
EGH
2003
Springer
15 years 12 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
APSCC
2009
IEEE
15 years 12 months ago
Extended policies for automatic service composition in IMS
— Service creation by composing existing services and/or network resources is considered by Telecom and Internet industries as the trend for service provisioning in Next Generati...
Cuiting Huang, Noël Crespi
CA
2002
IEEE
15 years 11 months ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann
HPDC
2002
IEEE
15 years 11 months ago
A Decentralized, Adaptive Replica Location Mechanism
We describe a decentralized, adaptive mechanism for replica location in wide-area distributed systems. Unlike traditional, hierarchical (e.g, DNS) and more recent (e.g., CAN, Chor...
Matei Ripeanu, Ian T. Foster