Topics in education are changing with an ever faster pace. ELearning resources tend to be more and more decentralized. Users increasingly need to be able to use the resources of t...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
In this paper we present the MapMover project as a case study into the use and design of an interactive system for collective expression. Informed by analysis and reflection we ad...
We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of th...
Jun Yamashita, Hiroshi Kato, Toshiaki Ichimaru, Hi...
We present a sub-symbolic computational model for effecting knowledge re-representation and insight. Given a set of data, manifold learning is used to automatically organize the d...