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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICDM
2009
IEEE
167views Data Mining» more  ICDM 2009»
16 years 1 months ago
A Framework for Computing the Privacy Scores of Users in Online Social Networks
—A large body of work has been devoted to address corporate-scale privacy concerns related to social networks. The main focus was on how to share social networks owned by organiz...
Kun Liu, Evimaria Terzi
HT
2005
ACM
16 years 2 days ago
Distributed, real-time computation of community preferences
We describe the integration of smart digital objects with Hebbian learning to create a distributed, real-time, scalable approach to adapting to a community's preferences. We ...
Thomas Lutkenhouse, Michael L. Nelson, Johan Bolle...
METAINFORMATICS
2004
Springer
15 years 12 months ago
Looking Beyond Computer Applications: Investigating Rich Structures
Spatial structure supporting applications offer an abstract level of what can be found in the real world. However, in many systems, objects are aligned straight, rotation is not p...
Claus Atzenbeck, Peter J. Nürnberg
OOIS
2001
Springer
15 years 11 months ago
Analysis of Software Engineering Data Using Computational Intelligence Techniques
The accurate estimation of software development effort has major implications for the management of software development in the industry. Underestimates lead to time pressures tha...
Gabriel Jarillo, Giancarlo Succi, Witold Pedrycz, ...