In statistics, mixture models consisting of several component subpopulations are used widely to model data drawn from heterogeneous sources. In this paper, we consider maximum lik...
Reflection remains a second-class citizen in current programming models, where it's assumed to be imperative and tightly bound to its implementation. In contrast, most object...
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Feature interaction is a kind of inconsistent conflict between multiple communication services and considered an obstacle to developing reliable telephony systems. In this paper ...
Logical omniscience is a well known problem which makes traditional modal logics of knowledge, belief and intentions somewhat unrealistic from the point of view of modelling the be...