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» Both Generic Design and Different Forms of Designing
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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
AAAI
1998
15 years 8 months ago
OKBC: A Programmatic Foundation for Knowledge Base Interoperability
The technology for building large knowledge bases (KBs) is yet to witness a breakthrough so that a KB can be constructed by the assembly of prefabricated knowledge components. Kno...
Vinay K. Chaudhri, Adam Farquhar, Richard Fikes, P...
DIMVA
2009
15 years 7 months ago
A Service Dependency Modeling Framework for Policy-Based Response Enforcement
The use of dynamic access control policies for threat response adapts local response decisions to high level system constraints. However, security policies are often carefully tigh...
Nizar Kheir, Hervé Debar, Fréd&eacut...
ESWA
2008
123views more  ESWA 2008»
15 years 5 months ago
Computing context-dependent temporal diagnosis in complex domains
Over the years, many Artificial Intelligence (AI) approaches have dealt with the diagnosis problem and its application in complex environments such as medical domains. Model-Based...
José M. Juárez, Manuel Campos, Jos&e...
TKDE
2010
218views more  TKDE 2010»
15 years 1 months ago
LIGHT: A Query-Efficient Yet Low-Maintenance Indexing Scheme over DHTs
DHT is a widely used building block for scalable P2P systems. However, as uniform hashing employed in DHTs destroys data locality, it is not a trivial task to support complex queri...
Yuzhe Tang, Shuigeng Zhou, Jianliang Xu