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» Both Generic Design and Different Forms of Designing
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ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
IWEC
2010
15 years 8 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
ENGL
2006
170views more  ENGL 2006»
15 years 6 months ago
Hybrid Genetic Algorithms: A Review
Hybrid genetic algorithms have received significant interest in recent years and are being increasingly used to solve real-world problems. A genetic algorithm is able to incorporat...
Tarek A. El-Mihoub, Adrian A. Hopgood, Lars Nolle,...
JUCS
2008
274views more  JUCS 2008»
15 years 6 months ago
The State of HCI in Ibero-American Countries
: Human-Computer Interaction (HCI) is a challenging discipline that is currently concerned with the design, implementation and evaluation of interactive systems for human use, as w...
Toni Granollers, César A. Collazos, Mar&iac...
ICCAD
2002
IEEE
92views Hardware» more  ICCAD 2002»
16 years 3 months ago
ECO algorithms for removing overlaps between power rails and signal wires
Design ECO commonly happens in industry due to constraints or target changes from manufacturing, marketing, reliability, or performance. At each step, designers usually want to mo...
Hua Xiang, Kai-Yuan Chao, D. F. Wong