In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Hybrid genetic algorithms have received significant interest in recent years and are being increasingly used to solve real-world problems. A genetic algorithm is able to incorporat...
Tarek A. El-Mihoub, Adrian A. Hopgood, Lars Nolle,...
: Human-Computer Interaction (HCI) is a challenging discipline that is currently concerned with the design, implementation and evaluation of interactive systems for human use, as w...
Design ECO commonly happens in industry due to constraints or target changes from manufacturing, marketing, reliability, or performance. At each step, designers usually want to mo...