A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
We present the design, correctness, and analysis of SONDe, a simple fully decentralized object deployment algorithm for highly requested systems. Given an object (service or data)...
Vincent Gramoli, Anne-Marie Kermarrec, Erwan Le Me...
We present a new local approximation algorithm for computing MAP and logpartition function for arbitrary exponential family distribution represented by a finite-valued pair-wise ...
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...