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SI3D
1995
ACM
15 years 10 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
SIGGRAPH
1995
ACM
15 years 10 months ago
Animating soft substances with implicit surfaces
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Mathieu Desbrun, Marie-Paule Gascuel
EDCC
2008
Springer
15 years 8 months ago
SONDe, a Self-Organizing Object Deployment Algorithm in Large-Scale Dynamic Systems
We present the design, correctness, and analysis of SONDe, a simple fully decentralized object deployment algorithm for highly requested systems. Given an object (service or data)...
Vincent Gramoli, Anne-Marie Kermarrec, Erwan Le Me...
NIPS
2007
15 years 7 months ago
Local Algorithms for Approximate Inference in Minor-Excluded Graphs
We present a new local approximation algorithm for computing MAP and logpartition function for arbitrary exponential family distribution represented by a finite-valued pair-wise ...
Kyomin Jung, Devavrat Shah
CORR
2008
Springer
137views Education» more  CORR 2008»
15 years 6 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...