In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
TM4L is an e-learning environment providing editing and browsing support for developing and using Topic Maps-based digital course libraries. The TM4L functionality is enhanced by ...
We describe research on data-drive refinement and evaluation of a probabilistic model of student learning for an educational game on number factorization. The model is to be used b...
Ontology learning from texts has recently been proposed as a new technology helping ontology designers in the modelling process. Discovery of non–taxonomic relations is understoo...
Martin Kavalec, Alexander Maedche, Vojtech Sv&aacu...