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PERCOM
2009
ACM
16 years 1 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
VL
2007
IEEE
107views Visual Languages» more  VL 2007»
16 years 27 days ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
ICALT
2005
IEEE
16 years 7 days ago
Visualizing Topic Maps for e-Learning
TM4L is an e-learning environment providing editing and browsing support for developing and using Topic Maps-based digital course libraries. The TM4L functionality is enhanced by ...
Darina Dicheva, Christo Dichev, Dandan Wang
AIED
2005
Springer
16 years 5 days ago
Modelling Learning in an Educational Game
We describe research on data-drive refinement and evaluation of a probabilistic model of student learning for an educational game on number factorization. The model is to be used b...
Micheline Manske, Cristina Conati
SOFSEM
2004
Springer
15 years 12 months ago
Discovery of Lexical Entries for Non-taxonomic Relations in Ontology Learning
Ontology learning from texts has recently been proposed as a new technology helping ontology designers in the modelling process. Discovery of non–taxonomic relations is understoo...
Martin Kavalec, Alexander Maedche, Vojtech Sv&aacu...