Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Concurrent programs are notorious for containing errors that are difficult to reproduce and diagnose. A common kind of concurrency error is deadlock, which occurs when a set of thr...
A problem faced by groups that are not co-located but need to collaborate on a common task is the reduced access to the rich multimodal communicative context that they would have ...
Paulo Barthelmess, Edward C. Kaiser, Xiao Huang, D...
— We propose here an analysis of a rich dataset which gives an exhaustive and dynamic view of the exchanges processed in a running eDonkey system. We focus on correlation in term...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...