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198
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BMCBI
2005
158views more  BMCBI 2005»
15 years 6 months ago
Automated generation of heuristics for biological sequence comparison
Background: Exhaustive methods of sequence alignment are accurate but slow, whereas heuristic approaches run quickly, but their complexity makes them more difficult to implement. ...
Guy St. C. Slater, Ewan Birney
206
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JEI
2007
102views more  JEI 2007»
15 years 6 months ago
Testing tone mapping operators with human-perceived reality
Abstract. A number of successful tone mapping operators for contrast compression have been proposed due to the need to visualize high dynamic range (HDR) images on low dynamic rang...
Akiko Yoshida, Volker Blanz, Karol Myszkowski, Han...
212
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TWC
2008
201views more  TWC 2008»
15 years 6 months ago
A Novel Algorithm for Multipath Fingerprinting in Indoor WLAN Environments
Abstract--Positioning in indoor wireless environments is growing rapidly in importance and gains commercial interests in context-awareness applications. The essential challenge in ...
Shih-Hau Fang, Tsung-Nan Lin, Kun-Chou Lee
185
Voted
IJAR
2002
102views more  IJAR 2002»
15 years 6 months ago
Networks of probabilistic events in discrete time
The usual methods of applying Bayesian networks to the modeling of temporal processes, such as Dean and Kanazawa's dynamic Bayesian networks (DBNs), consist in discretizing t...
Severino F. Galán, Francisco Javier D&iacut...
218
Voted
CGF
1998
213views more  CGF 1998»
15 years 6 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
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