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MM
2004
ACM
98views Multimedia» more  MM 2004»
15 years 12 months ago
Coordinated multi-streaming for 3D tele-immersion
This paper looks at the problem of multi-streaming in 3D teleimmersion and describes how a protocol architecture called CP (for Coordination Protocol) can be used to coordinate vi...
David E. Ott, Ketan Mayer-Patel
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 12 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
NETGAMES
2004
ACM
15 years 12 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
15 years 12 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
SIGIR
2004
ACM
15 years 12 months ago
Parameterized generation of labeled datasets for text categorization based on a hierarchical directory
Although text categorization is a burgeoning area of IR research, readily available test collections in this field are surprisingly scarce. We describe a methodology and system (...
Dmitry Davidov, Evgeniy Gabrilovich, Shaul Markovi...