In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
Having a better way to represent and to interact with large geological models are topics of high interest in geoscience, and especially for oil and gas companies. We present in th...
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
This paper proposes a real-time, robust and efficient three-dimensional (3D) model-based tracking algorithm. A virtual visual servoing approach is used for monocular 3D tracking. T...
We address the problem of object-based visual attention from a Bayesian standpoint. We contend with the issue of joint segmentation and saliency computation suitable to provide a ...