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VISUALIZATION
2002
IEEE
15 years 11 months ago
Efficient Simplification of Point-Sampled Surfaces
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
Mark Pauly, Markus H. Gross, Leif Kobbelt
VISUALIZATION
1999
IEEE
15 years 10 months ago
Design and Implementation of an Immersive Geoscience Toolkit
Having a better way to represent and to interact with large geological models are topics of high interest in geoscience, and especially for oil and gas companies. We present in th...
Christophe Winkler, Fabien Bosquet, Xavier Cavin, ...
JMM2
2008
105views more  JMM2 2008»
15 years 6 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
AR
2005
92views more  AR 2005»
15 years 6 months ago
Efficient model-based tracking for robot vision
This paper proposes a real-time, robust and efficient three-dimensional (3D) model-based tracking algorithm. A virtual visual servoing approach is used for monocular 3D tracking. T...
Andrew I. Comport, Éric Marchand, Fran&cced...
ICPR
2008
IEEE
16 years 7 months ago
Nonparametric Bayesian attentive video analysis
We address the problem of object-based visual attention from a Bayesian standpoint. We contend with the issue of joint segmentation and saliency computation suitable to provide a ...
Giuseppe Boccignone