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FSTTCS
2008
Springer
15 years 7 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn
ICRA
2009
IEEE
148views Robotics» more  ICRA 2009»
15 years 4 months ago
Dynamic path planning with multi-agent data fusion - The Parallel Hierarchical Replanner
The design of a hierarchical planning system in which each level operates in parallel and communicates asynchronously is presented. It is shown that this Parallel Hierarchical Repl...
Thomas Allen, Andrew Hill, James Patrick Underwood...
CEC
2003
IEEE
15 years 12 months ago
Anytime coevolution of form and function
Abstract- This paper describes an approach to continuous coevolution of form (the morphology) and function (the control behavior) for autonomous vehicles. This study focuses on coe...
Magdalena D. Bugajska, Alan C. Schultz
ATAL
2000
Springer
15 years 11 months ago
An Architectural Framework for Integrated Multiagent Planning, Reacting, and Learning
Abstract. Dyna is a single-agent architectural framework that integrates learning, planning, and reacting. Well known instantiations of Dyna are Dyna-AC and Dyna-Q. Here a multiage...
Gerhard Weiß
EWCBR
2006
Springer
15 years 10 months ago
Multi-agent Case-Based Reasoning for Cooperative Reinforcement Learners
Abstract. In both research fields, Case-Based Reasoning and Reinforcement Learning, the system under consideration gains its expertise from experience. Utilizing this fundamental c...
Thomas Gabel, Martin Riedmiller