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DIGRA
2005
Springer
16 years 3 days ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
DIGRA
2005
Springer
16 years 3 days ago
Albert Goes Narrative Contracting
RPG’s (Role Playing Games) and improvisational theatre have some obvious similarities. Both require the participants to work together in real-time to construct dynamic narrative...
Ken Newman, Robert Grigg
DIGRA
2005
Springer
16 years 3 days ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
EGC
2005
Springer
16 years 3 days ago
Security Architecture for Open Collaborative Environment
Abstract. The paper presents proposed Security Architecture for Open Collaborative Environment (OCE) being developed in the framework of the Collaboratory.nl (CNL) project with the...
Yuri Demchenko, Leon Gommans, Cees de Laat, Bas va...
GECCO
2005
Springer
135views Optimization» more  GECCO 2005»
16 years 2 days ago
The impact of cellular representation on finite state agents for prisoner's dilemma
The iterated prisoner’s dilemma is a widely used computational model of cooperation and conflict. Many studies report emergent cooperation in populations of agents trained to p...
Daniel A. Ashlock, Eun-Youn Kim