In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Overlay networks (proxy networks) have been used as a communication infrastructure to allow applications to communicate with users without revealing their IP addresses. Such proxy...
Connection preemption provides available and reliable services to high-priority connections when a network is heavily loaded and connection request arrival patterns are unknown, o...
In this paper, we identify a new problem in wireless sensor networks, distance sensitive service discovery, where nearby or closest service selection guarantee is expected. We pro...
Abstract—In this work, we discuss how to support Video-onDemand service in multi-hop WiMax mesh networks. We are interested in the scenario that end users connect to the video se...