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NETGAMES
2004
ACM
16 years 13 hour ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CN
2006
79views more  CN 2006»
15 years 6 months ago
Understanding when location-hiding using overlay networks is feasible
Overlay networks (proxy networks) have been used as a communication infrastructure to allow applications to communicate with users without revealing their IP addresses. Such proxy...
Ju Wang, Andrew A. Chien
CN
1998
64views more  CN 1998»
15 years 6 months ago
Decentralized Network Connection Preemption Algorithms
Connection preemption provides available and reliable services to high-priority connections when a network is heavily loaded and connection request arrival patterns are unknown, o...
Mohammad Peyravian, Ajay D. Kshemkalyani
MOBIHOC
2008
ACM
16 years 6 months ago
Localized distance-sensitive service discovery in wireless sensor networks
In this paper, we identify a new problem in wireless sensor networks, distance sensitive service discovery, where nearby or closest service selection guarantee is expected. We pro...
Xu Li, Nicola Santoro, Ivan Stojmenovic
LCN
2007
IEEE
16 years 26 days ago
Achieving True Video-on-Demand Service in Multi-Hop WiMax Mesh Networks
Abstract—In this work, we discuss how to support Video-onDemand service in multi-hop WiMax mesh networks. We are interested in the scenario that end users connect to the video se...
Fei Xie, Kien A. Hua, Ning Jiang