In order to generate plans for agents with multiple actuators or agent teams, we must be able to represent and plan using concurrent actions with interacting effects. Historically...
This paper introduces a multi-agent system (MAS) approach for modelling social behaviours in children’s play. The children, the dynamics of their play, and the playground are mo...
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
In this paper we introduce a formal framework for the construction of normative multiagent systems, based on Searle’s notion of the construction of social reality. Within the st...
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...