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» Believability and Interaction in Virtual Worlds
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DIGRA
2005
Springer
15 years 11 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
INFSOF
2006
81views more  INFSOF 2006»
15 years 6 months ago
A framework for anonymous but accountable self-organizing communities
In this paper we propose a novel architecture and approach to provide accountability for Web communities that require a high-level of privacy. A two-layered privacy protection arc...
Gábor Ziegler, Csilla Farkas, András...
SI3D
1997
ACM
15 years 10 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
DIGRA
2005
Springer
15 years 11 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
297
Voted
CONCURRENCY
2002
230views more  CONCURRENCY 2002»
15 years 5 months ago
Economic models for resource management and scheduling in Grid computing
: The accelerated development in Peer-to-Peer (P2P) and Grid computing has positioned them as promising next generation computing platforms. They enable the creation of Virtual Ent...
Rajkumar Buyya, David Abramson, Jonathan Giddy, He...