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CSL
2006
Springer
15 years 10 months ago
Game Quantification on Automatic Structures and Hierarchical Model Checking Games
Game quantification is an expressive concept and has been studied in model theory and descriptive set theory, especially in relation to infinitary logics. Automatic structures on t...
Lukasz Kaiser
CCS
2011
ACM
14 years 6 months ago
Policy auditing over incomplete logs: theory, implementation and applications
We present the design, implementation and evaluation of an algorithm that checks audit logs for compliance with privacy and security policies. The algorithm, which we name reduce,...
Deepak Garg, Limin Jia, Anupam Datta
ICFP
2006
ACM
16 years 6 months ago
Algebraic fusion of functions with an accumulating parameter and its improvement
We present a unifying solution to the problem of fusion of functions, where both the producer function and the consumer function have one accumulating parameter. The key idea in t...
Shin-ya Katsumata, Susumu Nishimura
PPDP
2005
Springer
16 years 3 days ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
ESOP
2004
Springer
16 years 8 hour ago
Resources, Concurrency, and Local Reasoning (Abstract)
t) Peter W. O’Hearn Queen Mary, University of London In the 1960s Dijkstra suggested that, in order to limit the complexity of potential process interactions, concurrent programs...
Peter W. O'Hearn