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ISVLSI
2006
IEEE
89views VLSI» more  ISVLSI 2006»
16 years 12 days ago
System Exploration of SystemC Designs
Due to increasing design complexity new methodologies for system modeling have been established in VLSI CAD. The SystemC methodology gains a significant reduction of design cycle...
Christian Genz, Rolf Drechsler
LCN
2006
IEEE
16 years 12 days ago
Packet Dispersion in IEEE 802.11 Wireless Networks
— Packet dispersion techniques have been commonly used to estimate bandwidth in wired networks. However, current packet dispersion techniques were developed for wired network env...
Mingzhe Li, Mark Claypool, Robert E. Kinicki
QEST
2006
IEEE
16 years 12 days ago
Optimization of Cache Expiration Dates in Content Networks
One of the fundamental decisions in content networks is how the information about the existing contents is deployed and accessed. In particular, in many content network architectu...
Héctor Cancela, Pablo Rodríguez-Bocc...
QEST
2006
IEEE
16 years 12 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
RTSS
2006
IEEE
16 years 12 days ago
An Optimal Real-Time Scheduling Algorithm for Multiprocessors
We present an optimal real-time scheduling algorithm for multiprocessors — one that satisfies all task deadlines, when the total utilization demand does not exceed the utilizat...
Hyeonjoong Cho, Binoy Ravindran, E. Douglas Jensen