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CGF
2008
124views more  CGF 2008»
15 years 6 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...
AAI
2006
103views more  AAI 2006»
15 years 6 months ago
A generic time management service for distributed multi-agent systems
Multi-agent systems are well suited for building large software systems. A great deal of these complex systems includes process flows that are concerned with time or are even time...
Lars Braubach, Alexander Pokahr, Winfried Lamersdo...
ADHOC
2006
115views more  ADHOC 2006»
15 years 6 months ago
Routing characteristics of ad hoc networks with unidirectional links
Unidirectional links in an ad hoc network can result from factors such as heterogeneity of receiver and transmitter hardware, power control or topology control algorithms, or diff...
Jorjeta G. Jetcheva, David B. Johnson
FUIN
2008
103views more  FUIN 2008»
15 years 6 months ago
Implementing Sorting Networks with Spiking Neural P Systems
Spiking neural P systems simulate the behavior of neurons sending signals through axons. Recently, some applications concerning Boolean circuits and sorting algorithms have been pr...
Rodica Ceterchi, Alexandru Ioan Tomescu
CGF
2006
130views more  CGF 2006»
15 years 6 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach