In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
The growing adoption of 802.11 networks in the enterprise segment has led to the emergence of High Density (HD) WLAN scenarios where large (100-1000) numbers of clients are service...
Abstract—The deployment of multimedia services in nextgeneration networks is a challenge due to the high configuration complexity of the streaming process in different stationary...
Teodora Guenkova-Luy, Holger Schmidt, Andreas Scho...
Electronic markets, distributed peer-to-peer applications and other forms of online collaboration are all based on mutual trust, which enables transacting peers to overcome the un...
— We propose an efficient client-based approach for channel management (channel assignment and load balancing) in 802.11-based WLANs that lead to better usage of the wireless sp...
Arunesh Mishra, Vladimir Brik, Suman Banerjee, Ara...