Sciweavers

3228 search results - page 402 / 646
» Basics of Compiler Design
Sort
View
IWEC
2010
15 years 8 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
DMS
2008
114views Multimedia» more  DMS 2008»
15 years 8 months ago
Emergency Control in Shipyard Safety Systems
Large shipyards for gigantic cruise ships require a special attention to safety due to the huge number of workers involved and to the complex structure of spaces. A critical issue...
Augusto Celentano, Fabio Furlan, Stefano Burcovich
GAMEON
2007
15 years 8 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
HCI
2007
15 years 8 months ago
WATCH-OVER HMI for Vulnerable Road Users' Protection
WATCH-OVER is a European project, aiming at the enhancement of road safety and the impairment of traffic accidents involving vulnerable road users (VRUs), such as pedestrians, bicy...
Katrin Meinken, Roberto Montanari, Mark Fowkes, An...
LREC
2008
162views Education» more  LREC 2008»
15 years 8 months ago
Building a Federation of Language Resource Repositories: the DAM-LR Project and its Continuation within CLARIN
The DAM-LR project aims at virtually integrating various European language resource archives that allow users to navigate and operate in a single unified domain of language resour...
Daan Broeder, David Nathan, Sven Strömqvist, ...