Sciweavers

3228 search results - page 208 / 646
» Basics of Compiler Design
Sort
View
203
Voted
SOFSEM
2007
Springer
16 years 28 days ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
DIGRA
2005
Springer
16 years 11 days ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
PPSC
1993
15 years 8 months ago
Design of a Parallel Nonsymmetric Eigenroutine Toolbox, Part I
The dense nonsymmetric eigenproblem is one of the hardest linear algebra problems to solvee ectively on massivelyparallel machines. Rather than trying to design a black box" ...
Zhaojun Bai, James Demmel
JAMIA
2010
115views more  JAMIA 2010»
15 years 1 months ago
The population health record: concepts, definition, design, and implementation
In 1997, the American Medical Informatics Association proposed a US information strategy that included a population health record (PopHR). Despite subsequent progress on the conce...
Daniel J. Friedman, R. Gibson Parrish II
TVCG
2012
210views Hardware» more  TVCG 2012»
13 years 9 months ago
A 2D Flow Visualization User Study Using Explicit Flow Synthesis and Implicit Task Design
—This paper presents a 2D flow visualization user study that we conducted using new methodologies to increase the objectiveness. We evaluated grid-based variable-size arrows, eve...
Zhanping Liu, Shangshu Cai, J. Edward Swan II, Rob...