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CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
16 years 7 months ago
Undercover: authentication usable in front of prying eyes
A number of recent scams and security attacks (phishing, spyware, fake terminals, ...) hinge on a crook's ability to observe user behavior. In this paper, we describe the des...
Hirokazu Sasamoto, Nicolas Christin, Eiji Hayashi
CHI
2006
ACM
16 years 7 months ago
Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applicati
The emergence of location-based computing promises new and compelling applications, but raises very real privacy risks. Existing approaches to privacy generally treat people as th...
Karen P. Tang, Pedram Keyani, James Fogarty, Jason...
CHI
2005
ACM
16 years 7 months ago
A logic block enabling logic configuration by non-experts in sensor networks
Recent years have seen the evolution of networks of tiny low power computing blocks, known as sensor networks. In one class of sensor networks, a non-expert user, who has little o...
Susan Cotterell, Frank Vahid
CHI
2002
ACM
16 years 7 months ago
WebQuests: changing the way we teach online
This paper introduces WebQuests as potential teaching tools for HCI and software design educators. Based on our daylong observations of a high-school class, we believe that WebQue...
Brenda Hopkins-Moore, Susan Fowler