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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 1 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
CISS
2008
IEEE
16 years 1 months ago
Relay selection methods for wireless cooperative communications
— We study the problem of relay selection in a wireless cooperative network. Assuming a single source, a single destination, and N uniformly distributed candidate relays, we seek...
Seunghoon Nam, Mai Vu, Vahid Tarokh
VLDB
2004
ACM
158views Database» more  VLDB 2004»
16 years 6 hour ago
REHIST: Relative Error Histogram Construction Algorithms
Histograms and Wavelet synopses provide useful tools in query optimization and approximate query answering. Traditional histogram construction algorithms, such as V-Optimal, optim...
Sudipto Guha, Kyuseok Shim, Jungchul Woo
CDC
2009
IEEE
132views Control Systems» more  CDC 2009»
15 years 11 months ago
Q-learning and Pontryagin's Minimum Principle
Abstract— Q-learning is a technique used to compute an optimal policy for a controlled Markov chain based on observations of the system controlled using a non-optimal policy. It ...
Prashant G. Mehta, Sean P. Meyn
GECCO
2006
Springer
130views Optimization» more  GECCO 2006»
15 years 10 months ago
An efficient multi-objective evolutionary algorithm with steady-state replacement model
The generic Multi-objective Evolutionary Algorithm (MOEA) aims to produce Pareto-front approximations with good convergence and diversity property. To achieve convergence, most mu...
Dipti Srinivasan, Lily Rachmawati