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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 7 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
ACMDIS
2010
ACM
15 years 7 months ago
Materializing energy
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspe...
James Pierce, Eric Paulos
MM
2010
ACM
203views Multimedia» more  MM 2010»
15 years 7 months ago
Processing web-scale multimedia data
The Internet brings us access to multimedia databases with billions of data instances. The massive amount of data available to researchers and application developers brings both o...
Malcolm Slaney, Edward Y. Chang
MM
2010
ACM
175views Multimedia» more  MM 2010»
15 years 7 months ago
Embedded media marker: linking multimedia to paper
An Embedded Media Marker (EMM) is a transparent mark printed on a paper document that signifies the availability of additional media associated with that part of the document. Use...
Qiong Liu, Chunyuan Liao, Lynn Wilcox, Anthony Dun...
SIGCOMM
2010
ACM
15 years 7 months ago
QuagFlow: partnering Quagga with OpenFlow
Computing history has shown that open, multi-layer hardware and software stacks encourage innovation and bring costs down. Only recently this trend is meeting the networking world...
Marcelo Ribeiro Nascimento, Christian Esteve Rothe...
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