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GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ISMB
1998
15 years 8 months ago
Advanced Query Mechanisms for Biological Databases
Existing query interfaces for biological databases are either based on fixed forms or textual query languages. Users of a fixed form-based query interface are limited to performin...
I-Min A. Chen, Anthony Kosky, Victor M. Markowitz,...
ANLP
1997
106views more  ANLP 1997»
15 years 8 months ago
Incremental Finite-State Parsing
This paper describes a new finite-state shallow parser. It merges constructive and reductionist approaches within a highly modular architecture. Syntactic information is added at ...
Salah Ait-Mokhtar, Jean-Pierre Chanod
MCU
1998
119views Hardware» more  MCU 1998»
15 years 8 months ago
DNA Computing Based on Splicing: Universality Results
The paper extends some of the most recently obtained results on the computational universality of speci c variants of H systems (e.g. with regular sets of rules) and proves that we...
Gheorghe Paun
PAKM
1998
15 years 8 months ago
Knowledge Management: A Text Mining Approach
Knowledge Discovery in Databases (KDD), also known as data mining, focuses on the computerized exploration of large amounts of data and on the discovery of interesting patterns wi...
Ronen Feldman, Moshe Fresko, Haym Hirsh, Yonatan A...
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