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SI3D
2003
ACM
16 years 1 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
VISUALIZATION
1998
IEEE
15 years 11 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
FGCS
2006
121views more  FGCS 2006»
15 years 6 months ago
Real-time multi-scale brain data acquisition, assembly, and analysis using an end-to-end OptIPuter
At iGrid 2005 we demonstrated the transparent operation of a biology experiment on a test-bed of globally distributed visualization, storage, computational, and network resources....
Rajvikram Singh, Nicholas Schwarz, Nut Taesombut, ...
MTA
2011
184views Hardware» more  MTA 2011»
14 years 9 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
16 years 10 days ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...