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IJVR
2006
140views more  IJVR 2006»
15 years 6 months ago
Cognitive, Mental and Physical Rehabilitation Using a Configurable Virtual Reality System
This paper describes a unified approach to virtual reality platform and treat this domain as a whole whereas the cognitive, psychological and physical aspects of helping people are...
Barnabas Takacs
203
Voted
PSYCHNOLOGY
2010
120views more  PSYCHNOLOGY 2010»
15 years 5 months ago
Exploring Self-Presence in Collaborative Virtual Teams
The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
Rabindra Ratan, Béatrice S. Hasler
183
Voted
ATAL
2008
Springer
15 years 8 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
201
Voted
BCSHCI
2007
15 years 8 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
169
Voted
IJVR
2007
110views more  IJVR 2007»
15 years 6 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...