This paper describes a unified approach to virtual reality platform and treat this domain as a whole whereas the cognitive, psychological and physical aspects of helping people are...
The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...