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DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
ICVGIP
2008
15 years 8 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
IJDET
2010
157views more  IJDET 2010»
15 years 3 months ago
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Ángel del Blanco, Javier Torrente, Pablo Mo...
IJRR
2010
177views more  IJRR 2010»
15 years 5 months ago
Learning from Demonstration for Autonomous Navigation in Complex Unstructured Terrain
Rough terrain autonomous navigation continues to pose a challenge to the robotics community. Robust navigation by a mobile robot depends not only on the individual performance of ...
David Silver, J. Andrew Bagnell, Anthony Stentz
EACL
2009
ACL Anthology
16 years 7 months ago
The Software Architecture for the First Challenge on Generating Instructions in Virtual Environments
The GIVE Challenge is a new Internetbased evaluation effort for natural language generation systems. In this paper, we motivate and describe the software infrastructure that we de...
Alexander Koller, Donna Byron, Justine Cassell, Ro...