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HCI
2009
15 years 4 months ago
Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images
In this study, super high-definition immersive visual data mining environment using 4K stereo projector was developed. In this system, data can be represented with high accuracy in...
Tetsuro Ogi, Yoshisuke Tateyama, So Sato
ICIP
2007
IEEE
16 years 8 months ago
Virtual Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments
In this paper, we present a system that enhances the visualization of customized sports shoes using augmented reality techniques. Instead of viewing yourself in a real mirror, sop...
Jürgen Rurainsky, Peter Eisert, Philipp Fecht...
ICC
2007
IEEE
16 years 27 days ago
MobiSplit in a Virtualized, Multi-Device Environment
—This paper details a novel architecture, MobiSplit [17], for managing mobility in future IP based networks. The architecture separates mobility management in two levels, local a...
Julien Abeillé, Rui L. Aguiar, Joao Gir&ati...
HAPTICS
2005
IEEE
16 years 6 days ago
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation
Our experience with a Haptic Workstation™ has shown that this device is uncomfortable to use during long sessions. The main reason is the uncomfortable posture of the arms, whic...
Renaud Ott, Mario Gutiérrez, Daniel Thalman...
HAPTICS
2010
IEEE
15 years 11 months ago
Optimization Criteria for Human Trajectory Formation in Dynamic Virtual Environments
Which criteria determine the formation of rest-to-rest arm movements when interacting with virtual mass-damper dynamics? A novel bilevel optimization approach is used to find the ...
Sebastian Albrecht, Carolina Passenberg, Marion So...