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VRML
1997
ACM
15 years 10 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
VISUALIZATION
1992
IEEE
15 years 10 months ago
Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows
We describe an implementation of a virtual environment for visualizing the geometry of curved spacetime by the display of interactive geodesics. This technique displays the paths ...
Steve Bryson
WSCG
2001
108views more  WSCG 2001»
15 years 8 months ago
Using CORBA Middleware to Support the Development of Distributed Virtual Environment Applications
In this paper we report on using Common Object Request Broker Architecture (CORBA) middleware as a means of supporting the rapid development of Distributed Virtual Environment (DV...
S. Wilson, S. Sayers, M. D. J. McNeill
CN
1998
118views more  CN 1998»
15 years 6 months ago
Predicting Network Traffic for Collaborative Virtual Environments
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
ISI
2010
Springer
15 years 5 months ago
Testing perception of crime in a virtual environment
—Fear of crime is a central topic in the field of victimization. In particular, criminologists are interested in the environmental structures and cues that generate fear. Resear...
Andrew J. Park, Valerie Spicer, Monique Guterres, ...