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CGF
2004
134views more  CGF 2004»
15 years 6 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
AVI
2004
15 years 8 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti
COMPSAC
2007
IEEE
16 years 26 days ago
A Virtual Machine-Based Programming Environment for Rapid Sensor Application Development
In recent years, TinyOS and nesC are gradually becoming the de facto software development platform for implementing sensor applications. However, developing sensor applications is...
Jui-Nan Lin, Jiun-Long Huang
IROS
2009
IEEE
168views Robotics» more  IROS 2009»
16 years 1 months ago
On the generation of feasible paths for aerial robots in environments with obstacles
— This paper presents a methodology based on a variation of the Rapidly-exploring Random Trees (RRTs) that generates feasible trajectories for autonomous aerial vehicles with hol...
Douglas Guimarães Macharet, Armando Alves N...
IROS
2008
IEEE
171views Robotics» more  IROS 2008»
16 years 28 days ago
Motion planning in urban environments: Part I
— We present the motion planning framework for an autonomous vehicle navigating through urban environments. Such environments present a number of motion planning challenges, incl...
Dave Ferguson, Thomas M. Howard, Maxim Likhachev