This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
In recent years, TinyOS and nesC are gradually becoming the de facto software development platform for implementing sensor applications. However, developing sensor applications is...
— This paper presents a methodology based on a variation of the Rapidly-exploring Random Trees (RRTs) that generates feasible trajectories for autonomous aerial vehicles with hol...
— We present the motion planning framework for an autonomous vehicle navigating through urban environments. Such environments present a number of motion planning challenges, incl...