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ACMDIS
2006
ACM
16 years 19 days ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
DSVIS
2003
Springer
15 years 12 months ago
Calligraphic Interfaces: Mixed Metaphors for Design
CAD systems have yet to become usable at the early stages of product ideation, where precise shape definitions and sometimes even design intentions are not fully developed. To over...
João Paulo Pereira, Joaquim A. Jorge, Vasco...
CHI
2009
ACM
16 years 7 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
CHI
2007
ACM
16 years 7 months ago
Pressure marks
Selections and actions in GUI's are often separated ? i.e. an action or command typically follows a selection. This sequence imposes a lower bound on the interaction time tha...
Gonzalo A. Ramos, Ravin Balakrishnan
UIST
2006
ACM
16 years 18 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....