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CHI
2009
ACM
16 years 7 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
CHI
2005
ACM
16 years 7 months ago
Gait phase effects in mobile interaction
One problem evaluating mobile and wearable devices is that they are used in mobile settings, making it hard to collect usability data. We present a study of tap-based selection of...
Andrew Crossan, Roderick Murray-Smith, Stephen A. ...
CHI
2008
ACM
16 years 7 months ago
The effect of spring stiffness and control gain with an elastic rate control pointing device
Isometric and elastic devices are most compatible with a rate control mapping. However, the effect of elastic stiffness has not been thoroughly investigated nor its interaction wi...
Daniel Vogel, Géry Casiez
UIST
2004
ACM
16 years 1 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
CHI
2009
ACM
16 years 7 months ago
Wetpaint: scraping through multi-layered images
We introduce a technique for exploring multi-layered images by scraping arbitrary areas to determine meaningful relationships. Our system, called Wetpaint, uses perceptual depth c...
Hiroshi Ishii, Jürgen P. Schulze, Leonardo Bo...