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GAMEON
2000
15 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
WCE
2007
15 years 7 months ago
Utilising Refactoring To Restructure Use-Case Models
—Use case refactoring is one of the recent software engineering techniques that aimed at synthesising and refining use case models. Two new types of use case refactoring are prop...
Ayman Issa
CGF
2008
121views more  CGF 2008»
15 years 6 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
INFSOF
2007
104views more  INFSOF 2007»
15 years 6 months ago
A state-based approach to integration testing based on UML models
: Correct functioning of object-oriented software depends upon the successful integration of classes. While individual classes may function correctly, several new faults can arise ...
Shaukat Ali, Lionel C. Briand, Muhammad Jaffar-Ur ...
JSS
2007
75views more  JSS 2007»
15 years 6 months ago
A rationale-based architecture model for design traceability and reasoning
Large systems often have a long life-span and comprise many intricately related elements. The verification and maintenance of these systems require a good understanding of their ...
Antony Tang, Yan Jin, Jun Han