Abstract. The following paper proposes a new kind of relevance feedback. It shows how so called query profiles can be employed for disambiguation and clarification. Query profiles ...
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
Most distributed real-time embedded systems are specified combining state diagram and data flow languages. This leads to several real-time codes which together do not necessaril...
The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applications use locally resident geometric content for rendering. In t...
This paper presents a new semi-competitive learning paradigm named Competitive and Cooperative Learning (CCL), in which seed points not only compete each other for updating to ada...