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CCECE
2006
IEEE
16 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
FGR
2006
IEEE
144views Biometrics» more  FGR 2006»
16 years 1 months ago
A Layered Deformable Model for Gait Analysis
In this paper, a layered deformable model (LDM) is proposed for human body pose recovery in gait analysis. This model is inspired by the manually labeled silhouettes in [6] and it...
Haiping Lu, Konstantinos N. Plataniotis, Anastasio...
ICDAR
2005
IEEE
16 years 22 days ago
Distinguishing Mathematics Notation from English Text using Computational Geometry
A trainable method for distinguishing between mathematics notation and natural language (here, English) in images of textlines, using computational geometry methods only with no a...
Derek M. Drake, Henry S. Baird
ICMCS
2005
IEEE
141views Multimedia» more  ICMCS 2005»
16 years 22 days ago
Events Detection for an Audio-Based Surveillance System
The present research deals with audio events detection in noisy environments for a multimedia surveillance application. In surveillance or homeland security most of the systems ai...
Chloé Clavel, Thibaut Ehrette, Gaël Ri...
ICMCS
2005
IEEE
105views Multimedia» more  ICMCS 2005»
16 years 22 days ago
Audio-visual affect recognition in activation-evaluation space
The ability of a computer to detect and appropriately respond to changes in a user’s affective state has significant implications to Human-Computer Interaction (HCI). To more ac...
Zhihong Zeng, ZhenQiu Zhang, Brian Pianfetti, Jili...