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COLT
2008
Springer
15 years 8 months ago
Adapting to a Changing Environment: the Brownian Restless Bandits
In the multi-armed bandit (MAB) problem there are k distributions associated with the rewards of playing each of k strategies (slot machine arms). The reward distributions are ini...
Aleksandrs Slivkins, Eli Upfal
CGF
2008
140views more  CGF 2008»
15 years 6 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CGF
2006
173views more  CGF 2006»
15 years 6 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
JUCS
2008
281views more  JUCS 2008»
15 years 6 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
IEICET
2007
102views more  IEICET 2007»
15 years 6 months ago
Adaptive Adjustment of Integration Time for BPSK Based Ultra-Wideband Frequency Hopping Receiver
—The frequency hopping (FH) based ultra-wideband (UWB) communication system divides its available frequency spectrum into several sub-bands, which leads to inherent disparities b...
Jin Man Kwon, Ye Hoon Lee, Nam-Soo Kim, HwangSoo L...