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EGH
2003
Springer
15 years 12 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SI3D
1999
ACM
15 years 11 months ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha
VLSID
2003
IEEE
147views VLSI» more  VLSID 2003»
16 years 7 months ago
SoC Synthesis with Automatic Hardware Software Interface Generation
Design of efficient System-on-Chips (SoCs) require thorough application analysis to identify various compute intensive parts. These compute intensive parts can be mapped to hardwa...
Amarjeet Singh 0002, Amit Chhabra, Anup Gangwar, B...
AMFG
2003
IEEE
152views Biometrics» more  AMFG 2003»
15 years 12 months ago
Fully Automatic Upper Facial Action Recognition
This paper provides a new fully automatic framework to analyze facial action units, the fundamental building blocks of facial expression enumerated in Paul Ekman’s Facial Action...
Ashish Kapoor, Yuan (Alan) Qi, Rosalind W. Picard
SPIEVIP
2010
15 years 9 months ago
Automatic scene activity modeling for improving object classification
In video surveillance, automatic methods for scene understanding and activity modeling can exploit the high redundancy of object trajectories observed over a long period of time. ...
Samuel Foucher, Marc Lalonde, Langis Gagnon