Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Design of efficient System-on-Chips (SoCs) require thorough application analysis to identify various compute intensive parts. These compute intensive parts can be mapped to hardwa...
Amarjeet Singh 0002, Amit Chhabra, Anup Gangwar, B...
This paper provides a new fully automatic framework to analyze facial action units, the fundamental building blocks of facial expression enumerated in Paul Ekman’s Facial Action...
In video surveillance, automatic methods for scene understanding and activity modeling can exploit the high redundancy of object trajectories observed over a long period of time. ...