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CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
VIP
2000
15 years 7 months ago
Automatic Extraction of Lung Boundaries by a Knowledge-Based Method
The aim of this paper is to develop accurate and reliable methods for automated detection of the edges of the lung by a knowledge-based approach. First, the system initialises the...
Mira Park, Laurence S. Wilson, Jesse S. Jin
PG
2003
IEEE
15 years 11 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
WSC
2008
15 years 8 months ago
Mental simulation for creating realistic behavior in physical security systems simulation
Mental simulation is proposed by cognitive psychologists as a candidate to model the human reasoning process. In this paper, we propose a methodology that models mental simulation...
Volkan Ustun, Jeffrey S. Smith
DAC
1999
ACM
15 years 10 months ago
Interconnect Analysis: From 3-D Structures to Circuit Models
In this survey paper we describethe combination of: discretized integral formulations, sparsication techniques, and krylov-subspace based model-order reduction that has led to rob...
Mattan Kamon, Nuno Alexandre Marques, Yehia Massou...