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» Automatic Heuristic Construction for General Game Playing
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DIGRA
2005
Springer
15 years 11 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 11 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
AIMSA
2008
Springer
16 years 11 days ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ATAL
2009
Springer
16 years 18 days ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga
CEC
2010
IEEE
15 years 6 months ago
Grammatical rules for the automated construction of heuristics
— Developing a problem-domain independent methodology to automatically generate high performing solving strategies for specific problems is one of the challenging trends on hype...
Germán Terrazas, Natalio Krasnogor