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» Automatic Generation of Sigma-Protocols
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SIGGRAPH
1995
ACM
15 years 10 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
SIGGRAPH
1995
ACM
15 years 10 months ago
Pyramid-based texture analysis/synthesis
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
David J. Heeger, James R. Bergen
ICALT
2009
IEEE
15 years 10 months ago
On-demand Construction of Personalized Learning Experiences Using Semantic Web and Web 2.0 Techniques
Nowadays, the Semantic Web technologies are exploited also in the e-learning domain in order to provide personalized and adaptive learning experiences, semantic annotation of lear...
Nicola Capuano, Matteo Gaeta, Francesco Orciuoli, ...
BMVC
2001
15 years 9 months ago
Reactive Memories: An Interactive Talking-Head
We demonstrate a novel method for producing a synthetic talking head. The method is based on earlier work in which the behaviour of a synthetic individual is generated by referenc...
Vincent E. Devin, David Hogg
BMVC
2001
15 years 9 months ago
Human Shape Estimation in a Multi-Camera Studio
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Jonathan Starck, Adrian Hilton, John Illingworth