The ability to accurately localize objects in an observed scene is regarded as an important precondition for many practical applications including automatic manufacturing, quality ...
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Abstract. Classical planning domain representations assume all the objects from one type are exactly the same. But when solving problems in the real world systems, the execution of...
Recently we have proposed the ”almost ASAP” semantics as an alternative semantics for timed automata. This semantics is useful when modeling real-time controllers : control str...
At Leiden University, we are developing a design methodology that allows for fast mapping of nested-loop applications (e.g. DSP, Imaging, or MultiMedia) written in a subset of Matl...
Claudiu Zissulescu, Bart Kienhuis, Ed F. Depretter...