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FLAIRS
2007
15 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
ACII
2005
Springer
15 years 8 months ago
A Canonical Face Based Virtual Face Modeling
Abstract The research presented here is to create 3D virtual face based on the canonical face model derived from a clustering method on facial feature points. The algorithm efficie...
Seongah Chin
ECBS
2005
IEEE
108views Hardware» more  ECBS 2005»
15 years 8 months ago
Interceptor Based Constraint Violation Detection
Monitoring critical events such as constraints violations is one of the key issues of Autonomic Systems. This paper presents an interceptor based approach of constraint violation ...
Qianxiang Wang, Aditya P. Mathur
DAGSTUHL
2007
15 years 8 months ago
Some Experiments on Tiling Loop Programs for Shared-Memory Multicore Architectures
The model-based transformation of loop programs is a way of detecting fine-grained parallelism in sequential programs. One of the challenges is to agglomerate the parallelism to a...
Armin Größlinger
GAMEON
2008
15 years 8 months ago
Model Driven Game Development: 2D Platform Game Prototyping
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
Emanuel Montero Reyno, José Á. Cars&...