General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
Abstract The research presented here is to create 3D virtual face based on the canonical face model derived from a clustering method on facial feature points. The algorithm efficie...
Monitoring critical events such as constraints violations is one of the key issues of Autonomic Systems. This paper presents an interceptor based approach of constraint violation ...
The model-based transformation of loop programs is a way of detecting fine-grained parallelism in sequential programs. One of the challenges is to agglomerate the parallelism to a...
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...