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EVOW
2010
Springer
16 years 1 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
EDBT
2009
ACM
98views Database» more  EDBT 2009»
16 years 1 months ago
A runtime approach to model-independent schema and data translation
A runtime approach to model-generic translation of schema and data is proposed. It is based on our previous work on MIDST, a platform conceived to perform translations in an off-...
Paolo Atzeni, Luigi Bellomarini, Francesca Bugiott...
ICASSP
2009
IEEE
16 years 1 months ago
Language model transformation applied to lightly supervised training of acoustic model for congress meetings
For effective training of acoustic and language models for spontaneous speech such as meetings, it is significant to exploit the texts available in a large scale, which may not b...
Tatsuya Kawahara, Masato Mimura, Yuka Akita
GECCO
2009
Springer
200views Optimization» more  GECCO 2009»
16 years 1 months ago
Optimization of the trading rule in foreign exchange using genetic algorithm
The generation of profitable trading rules for Foreign Exchange (FX) investments is a difficult but popular problem. The use of Machine Learning in this problem allows us to obtai...
Akinori Hirabayashi, Claus de Castro Aranha, Hitos...
PRIMA
2009
Springer
16 years 1 months ago
Gaia Agents Implementation through Models Transformation
Gaia is a well-known Agent Oriented Software Engineering (AOSE) methodology. The emerging Model-Driven Engineering (MDE) paradigm encourages software modelers to automate the trans...
Nikolaos I. Spanoudakis, Pavlos Moraitis